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Quest
To the Cliffs
A World of Warcraft quest in The Lost Isles. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
You can click off the [spell=68974] buff, but I recommend you don't as you'll have to walk. Curiosity kills the cat, so to speak.
When doing this quest now in patch 9.2.7, Bastia was hovering a bit off the ground the entire time instead of running. Looked pretty funny.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(14240))
Requirements
Read from the Blizzard quest API.
What to do
Description
I sent Scout Brax forward along the road to the cliffs overlooking the beach to the west. I am going to put you onto Bastia. Travel down the path and let Brax know that we are going to take a different route. We'll see you at the attack on the Alliance beachhead!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #174 25.3 59.8
Coordinates
- Turn-inThe Lost Isles 25.3, 59.8
/way #174 25.3 59.8 - Objective areaThe Lost Isles 34.6, 66.9
/way #174 34.6 66.9
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Getting there
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 9 comments
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Reward details
Reputation: Bilgewater Cartel +10
Run by the ruthless Trade Prince Gallywix, the Bilgewater Cartel is the most powerful trading company on the Isle of Kezan. From their headquarters at Bilgewater Port, the cartel dominates trade all over the South Seas.
Reputation group: Horde.
Other quests in The Lost Isles that reward Bilgewater Cartel reputation: Goblin Escape Pods (+250), Get Our Stuff Back! (+250), Monkey Business (+250), Miner Troubles (+250), Capturing the Unknown (+250), Orcs Can Write? (+10).
Reputation: Orgrimmar +10
Founded by Thrall, this Horde capital city is home to many of the proud orc clans of Durotar.
Reputation group: Horde.
Other quests in The Lost Isles that reward Orgrimmar reputation: The Enemy of My Enemy (+10), The Vicious Vale (+10), Weed Whacker (+250), Forward Movement (+10), Infrared = Infradead (+250), Get to the Gyrochoppa! (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
The Lost Isles
Part 17 of 72.
Previous: Infrared = Infradead · Next: Get to the Gyrochoppa!
- 12The Vicious Vale
- 13Weed Whacker
- 14Back to Aggra
- 15Forward Movement
- 16Infrared = Infradead
- 17To the Cliffs
- 18Get to the Gyrochoppa!
- 19Precious Cargo
- 20Meet Me Up Top
- 21Warchief's Revenge
- 22Farewell, For Now
- 23Up, Up & Away!
Showing steps 12 to 23 of 72.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Infrared = Infradead
Keep your voice down. The glen north and west of here is crawling with Alliance assassins. Unfortunately, we haven't been able to spot them. The cowards! They hide and won't fight face-to-face. You goblins are known for your wondrous goggles. Surely you have a pair that will allow you to see them?
After this quest
Taken from the storyline's own step order.
- Get to the Gyrochoppa!
The Alliance have stolen something of vital importance to the Horde. It is being held out on their ships. At the other end of the beach is a gyrochoppa. Our battlesworn will cover your approach. Go retrieve the keys to the flying machine from one of their operatives.
The storyline at a glance
The Lost Isles has 72 steps, from Don't Go Into the Light! to Message for Saurfang.
Maps its steps are placed on (steps per map): The Lost Isles (71), Orgrimmar (1).
Other storylines on the Orgrimmar map
- The Missing Expedition
- Allies of the Horde: Vulpera
- Twilight Highlands
- Lost Honor
- An Uncertain Fate
- Cataclysm Chromie Time Breadcrumbs
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.