Overly dramatic scene before combat.
Quest
Surrender or Else!
A World of Warcraft quest in The Lost Isles. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Star Wars reference here.
When you find "Faceless of the Deep" he utters the words "Now, young <Name>. You will die!"
In Return of the Jedi Emperor Palpatine says "Now, young Skywalker. You will die!" just before he attacks Luke with force lightning.The next quest in the line Get Back to Town also has a Star Wars connection.
You get a HUUUGE helmet called Dark Tan Helmet.
This is a reference to the spoof movie Spaceballs where Rick Moranis plays the Darth Vader-alike character Dark Helmet. Just imagine a shorter Darth Vader with an oversized helmet :-)
If you're mounted on a turtle, dismount before picking up this quest or the NPC that you follow won't spawn.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(24868))
Requirements
Read from the Blizzard quest API.
What to do
Description
{name}, you and Ace need to march those naga hatchlings down there and use them as leverage to convince the leader of the naga to surrender to us. Ace knows where to go on the south side of the ruins... just follow him.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaIn-game waypoint: /way #174 51.5 72.1
Coordinates
- Turn-inThe Lost Isles 51.5, 72.1
/way #174 51.5 72.1 - Objective areaThe Lost Isles 54.1, 91.3
/way #174 54.1 91.3 - Objective areaThe Lost Isles 51.7, 72.4
/way #174 51.7 72.4
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Getting there
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 27 comments
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Choose one of these rewards:
Reward details
Pick one of these
Reputation: Bilgewater Cartel +350
Run by the ruthless Trade Prince Gallywix, the Bilgewater Cartel is the most powerful trading company on the Isle of Kezan. From their headquarters at Bilgewater Port, the cartel dominates trade all over the South Seas.
Reputation group: Horde.
Other quests in The Lost Isles that reward Bilgewater Cartel reputation: Goblin Escape Pods (+250), Get Our Stuff Back! (+250), Monkey Business (+250), Miner Troubles (+250), Capturing the Unknown (+250), Orcs Can Write? (+10).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
The Lost Isles
Part 33 of 72.
Previous: Irresistible Pool Pony · Next: Get Back to Town
- 28A Goblin in Shark's Clothing
- 29Invasion Imminent!
- 30Bilgewater Cartel Represent
- 31Naga Hide
- 32Irresistible Pool Pony
- 33Surrender or Else!
- 34Get Back to Town
- 35Town-In-A-Box: Under Attack
- 36Oomlot Village
- 37Free the Captives
- 38Send a Message
- 39Oomlot Dealt With
Showing steps 28 to 39 of 72.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Irresistible Pool Pony
I've got a plan and you're the only one that I know crazy enough to pull it off! I need you to take this irresistible pool pony to the Vashj'elan Spawning Pool and inflate it. Then, swim down to their hatchlings with it on. I'll bet anything that the hatchlings can be lured away to follow you.
After this quest
Taken from the storyline's own step order.
- Get Back to Town
We were wrong. It wasn't the naga that were preparing to attack... it was the nearby Oomlot tribe. <name>, you need to get back to the Town-In-A-Box. The pygmies are already attacking! Here, take this. We bought it off of a pygmy who said it used to belong to some great leader of theirs.
The storyline at a glance
The Lost Isles has 72 steps, from Don't Go Into the Light! to Message for Saurfang.
Maps its steps are placed on (steps per map): The Lost Isles (71), Orgrimmar (1).
Other storylines on the Orgrimmar map
- The Missing Expedition
- Allies of the Horde: Vulpera
- Twilight Highlands
- Lost Honor
- An Uncertain Fate
- Cataclysm Chromie Time Breadcrumbs
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.