
Raid - Warlords of Draenor
Hellfire Citadel
13 encounters, 276 boss abilities and 438 drops, with the Adventure Guide’s own ability and strategy notes for each fight. Every drop links to its item page; tradeable drops carry an Auction House price.
When Garrosh encouraged Grommash to begin construction of this massive stronghold at the heart of Tanaan Jungle, to serve as a staging ground for the assault of Azeroth, he even suggested the name Hellfire, pulled from a different time and a different land. He dreamed of seeing mighty orcish iron towering over an unblighted landscape, so very different from the wasteland he had known in Outland. But even as times change, so too do they stay the same.
Quick Facts
| Type | Raid |
|---|---|
| Expansion | Warlords of Draenor |
| Encounters | 13 |
| Boss abilities | 276 |
| Drops | 438 |
| Item level | 1 to 45 |
| Tradeable drops | 1 |
| Difficulties | Looking For Raid, Normal, Heroic, Mythic |
Difficulties and Lockouts
Hellfire Citadel has 4 difficulties in the game data: Normal, Heroic, Mythic and Looking For Raid save you to a weekly lockout.
| Difficulty | Players | Level range | Lockout |
|---|---|---|---|
| Normal | 30 | 40 | Weekly |
| Heroic | 30 | 40 | Weekly |
| Mythic | 20 | 40 | Weekly |
| Looking For Raid | 30 | 40 | Weekly |
Raid Finder splits Hellfire Citadel into 5 wings:
- Hellbreach
- Halls of Blood
- Bastion of Shadows
- Destructor's Rise
- The Black Gate
Loot Table Value
1 of Hellfire Citadel’s 438 drops can be traded, but none of them are listed on any Auction House we scanned in the last pass, so there is no market price to compute yet.
3D Model
First-party render from the game files. Model © Blizzard Entertainment.
Instance Map
The Adventure Guide places 13 bosses of Hellfire Citadel on 9 maps. Numbers follow the encounter order; each links to that fight below.
Hellfire Citadel
1Hellfire Assault2Iron Reaver- 1 Hellfire Assault 61.0, 45.0
- 2 Iron Reaver 43.4, 50.6
Hellfire Citadel
3Kormrok- 3 Kormrok 52.2, 45.2
Hellfire Citadel
4Hellfire High Council5Kilrogg Deadeye- 4 Hellfire High Council 71.8, 67.6
- 5 Kilrogg Deadeye 51.2, 33.5
Hellfire Citadel
6Gorefiend- 6 Gorefiend 17.6, 45.2
Hellfire Citadel
7Shadow-Lord Iskar9Fel Lord Zakuun- 7 Shadow-Lord Iskar 40.1, 76.1
- 9 Fel Lord Zakuun 49.9, 18.3
Hellfire Citadel
8Socrethar the Eternal11Tyrant Velhari- 8 Socrethar the Eternal 59.5, 53.0
- 11 Tyrant Velhari 29.4, 51.5
Hellfire Citadel
10Xhul'horac- 10 Xhul'horac 48.4, 50.7
Hellfire Citadel
12Mannoroth- 12 Mannoroth 51.1, 48.0
Hellfire Citadel
13Archimonde- 13 Archimonde 58.4, 53.3
Encounters
LFRLooking For RaidNNormalHHeroicMMythic
Gorefiend
Falling into the heart of the mausoleum Auchindoun, the Shadow Council lieutenant Teron'gor gorged upon hundreds of draenei souls, becoming a bloated abomination in the process. More than just an orc now, Teron'gor gave up his old name and has taken a new one: Gorefiend.
Abilities & Strategy
Overview
Gorefiend devours the spirits of players who otherwise would have suffered fatal damage. When consumed, players enter Gorefiend's stomach, which is full of hostile Trapped Souls that attempt to escape into the outside world to attack the raid. While inside Gorefiend's stomach, players can damage these Souls to weaken or defeat them before they escape. Each Soul that is released or slain reduces Gorefiend's energy. When Gorefiend reaches zero energy he begins a Feast of Souls, which recharges him to begin his assault anew.
Damage Dealers
- Shadow of Death targets random players. When slain, use the opportunity to damage Trapped Souls within Gorefiend's stomach.
- If afflicted with Touch of Doom, move as far away from other players as possible.
- Move quickly towards the immobilized target if afflicted with Shared Fate
- Run into an Unstable Soul when Gorefiend performs Feast of Souls.
Healers
- Shadow of Death targets random players. When slain, fully heal Tortured Essences to free them from Gorefiend's power.
- If afflicted with Touch of Doom, move as far away from other players as possible.
- Move quickly towards the immobilized target if afflicted with Shared Fate
Tanks
- Shadow of Death targets random players. When slain, tank the Enraged Spirit within Gorefiend's stomach.
- Avoid the Enraged Spirit's Fel Fury.
- At 70% life, the Enraged Spirit escapes from the stomach and becomes a powerful Gorebound Spirit that must be tanked.
- When Gorefiend reaches 0 energy he begins a Feast of Souls.
Gorefiend
Devourer of Souls
Players who are killed are not slain outright. Instead, Gorefiend devours their souls, placing them in his stomach where they will be Digested. Players who have recently been consumed are afflicted with Gorefiend's Corruption and if they die again their soul is lost.
Corrupted Soul
When a player is slain a fragment of their soul is left behind and deeply corrupted by Gorefiend. The result is a being of pure malice, bent on consuming the living. Only when this fragment is destroyed will the player who was consumed be freed from Gorefiend's stomach.
Digest
Spell details
Gorefiend's Corruption
Spell detailsIn Mythic difficulty Gorefiend's Corruption is only removed when a player collapses an Unstable Soul.
Gathering Darkness
Spell details
Shadow of Death
Spell details
Touch of Doom
Spell details
Doom Well
Spell details
Shared Fate
Spell details
Surging Shadows
Spell details
Crushing Darkness
Spell details
Feast of Souls
Spell details
Unstable Soul
Spell detailsIn Mythic difficulty Gorefiend's Corruption is only removed when a player collapses an Unstable Soul.
Trapped Souls
Shadowy Construct
The twisted remains of a soul walk towards the center of Gorefiend's stomach before being released and empowered.
Gorefiend's Command
Spell detailsTortured Essence
A draenei spirit bound to Gorefiend's will. The spirit moves towards the center of the stomach where it will be fully corrupted and released. Healing the spirit to full releases it from Gorefiend's grasp.
Gorefiend's Command
Spell detailsEnraged Spirit
Unleashed Souls
Gorebound Construct
Hunger for Life
Spell detailsGorebound Essence
Spirit Volley
Spell detailsGorebound Spirit
Loot
37 drops · item level 44 to 45 · 13 slots (Back, Chest, Finger, Hands, Head, Held In Off-hand +7 more) · all Bind on Pickup
Fel Lord Zakuun
Speculated by some scholars of the Legion to be an evolved version of the common felguard, Fel Lords serve as enforcers in the direct service of Archimonde. Their cruelty is matched only by their brute force. Zakuun was set to a task that called upon both of these traits in equal measure: breaking the iron will of a stubborn and defiant orc chieftain of the Warsong Clan....
Abilities & Strategy
Overview
Zakuun alternates between attacking with his axe, and flinging it to the ground to strike with his fists, modifying his abilities in the process. Throughout the encounter, Zakuun attempts to form Fel Crystals, though players may prevent this process by absorbing the energy themselves. In either case, some of Zakuun's abilities will trigger a massive explosion if they strike either a Crystal or a player with absorbed Latent Energy.
Tanks
- Stand within Rumbling Fissures to seal them when not actively tanking.
- When the Fel Lord is Disarmed or Heavily Armed, both tanks must stand together.
- Soul Cleave banishes you to the Shadow Realm, allowing you to shed your Latent Energy.
Damage Dealers
- Stand within Rumbling Fissures to seal them.
- When targeted with Seed of Destruction, aim Wake of Destruction away from any Fel Crystals.
- When Befouled, move away from your allies.
Healers
- Stand within Rumbling Fissures to seal them.
- When targeted with Seed of Destruction, aim Wake of Destruction away from any Fel Crystals.
- When Befouled, move away from your allies.
Encounter-Wide Mechanics
These mechanics are seen throughout the encounter:
Latent Energy
Spell details
Unleashed Energy
Spell detailsDestructive Forces
Some of the Fel Lord's abilities will trigger an explosion if they strike a player who has Latent Energy.
Wake of Destruction
Spell details
Ring of Destruction
Spell detailsFissures and Crystals
Zakuun creates Rumbling Fissures on the ground nearby. If a Rumbling Fissure is not absorbed by standing within it, it forms a Fel Crystal.
Rumbling Fissure
Spell detailsThe last Rumbling Fissure present after any others have been absorbed will immediately transform into a Fel Crystal.
Fel Crystal
Spell detailsArmed
At the beginning of the fight Zakuun is armed with his axe. While Armed, Zakuun swings slowly and hits a single target with his melee attacks.
Soul Cleave
Spell detailsOnly the primary target is afflicted with Cloven Soul; but all targets hit by Soul Cleave are Disembodied.
Disembodied
Spell detailsOn Heroic and Mythic Difficulties, when the victim re-enters the Mortal Realm, Wakes of Destruction are unleashed. On Mythic Difficulty, players who had Latent Energy while Disembodied gain Exhausted Soul after Disembodied ends.
Cloven Soul
Spell detailsResidual Energy
Residual Energy is left behind whenever a player leaves the Shadow Realm and will continually fire either Wakes of Destruction or Rings of Destruction.
Cavitation
Spell details
Befouled
Spell details
Foul Explosion
Spell detailsDisarmed
Zakuun hurls his axe at the target location, where it lodges in the floor and damages the raid with Fel Explosions. While Disarmed, Zakuun attacks with both fists, is Heavy Handed, and gains 30% haste.
Enrage
Spell details
Heavily Armed
Spell detailsLoot
27 drops · item level 44 to 45 · 13 slots (Back, Chest, Feet, Finger, Hands, Head +7 more) · all Bind on Pickup
Kormrok
As ancient as Draenor itself, Kormrok once ruled Gorgrond, the creatures of the land slinking away from the giant magnaron's destructive fury. But then the Iron Horde came, trapping the behemoth and attempting to break his will. They were entirely unsuccessful... that is, until the rise of Gul'dan, and the fel power that Kormrok could not resist.
Abilities & Strategy
Overview
Kormrok periodically jumps to the nearest fel pool of energy, empowering one of his abilities for a short duration depending on which pool he entered.
Tanks
Healers
- Pound inflicts heavy damage to the entire raid, compounded if players do not spread out.
- Move away from any tanks affected by Fiery Burst.
- Trigger Fiery Runes before they explode.
Damage Dealers
- Kill Crushing Hands as quickly as possible.
- Run away from any tanks affected by Fiery Burst.
- Trigger Fiery Runes before they explode.
- Spread out during Pound.
Leap
Spell detailsOn Mythic Difficulty, residue is sent out from the pool that Kormrok jumped into.
Pound
Spell details
Fel Outpouring
Spell detailsWhen empowered, this abiliity causes all three pools to send out globules.
Explosive Runes
Spell detailsWhen empowered, triggering the rune causes it to try and reform nearby. Explosive Runes will not reform on top of an existing Explosive Rune, nor will they reform if they are the last Explosive Rune active.
Grasping Hands
Spell detailsWhen empowered, Dragging Hands that pull players toward the closest pool are summoned instead.
Mutating Hatred
Kormrok will use different abilities against his current tank target based on the last pool he leapt into. Getting hit with any of these abilities afflicts the victim with Fel Touch.
Enrage
Spell detailsLoot
39 drops · item level 44 to 45 · 12 slots (Back, Chest, Finger, Hands, Head, Legs +6 more) · all Bind on Pickup
Tyrant Velhari
When Gul'dan brought his gift to the Sargerei, Velhari had already made her ambitions clear and risen through the ranks with brutal ferocity. Known to her enemies as the Tyrant, Velhari was one of the first to accept the fel touch, further enhancing her combat prowess. Velhari now bears a mockery of the holy symbol of the Naaru, signifying her conviction to the new order.
Abilities & Strategy
Overview
Tyrant Velhari begins the fight with Aura of Oppression. When she loses 10% of her health, Velhari calls forth an Ancient Enforcer to assist her in combat. At 70% health, Velhari switches her active aura to Aura of Contempt. When she loses 10% of her health, Velhari calls forth an Ancient Harbinger to restore her health. At 40% health, Velhari once more switches her active aura to Aura of Malice. When she loses 10% of her health, Velhari calls forth an Ancient Sovereign to bolster her defenses. In Mythic difficulty, each aura persists but decreases in strength when the corresponding phase ends.
Damage Dealers
- Quickly defeat the Ancients called in to assist Velhari.
- Stand near players afflicted with Edict of Condemnation to reduce the damage each individual suffers.
Healers
- Touch of Harm places a large heal absorb on a player. Heal the player to remove it, dispelling if that player's health gets low.
- Stand near players afflicted with Edict of Condemnation to reduce the damage each individual suffers.
Tanks
- Seal of Decay can quickly stack in effect. Avoid allowing it to accumulate too much.
- Stand near players afflicted with Edict of Condemnation to reduce the damage each individual suffers.
Edict of Condemnation
Spell detailsIn Mythic difficulty, Edict of Condemnation reduces the movement speed of the target by 70%.
Touch of Harm
Spell detailsIn Mythic difficulty, Touch of Harm inflicts 15% of the target's current health as Shadow damage every 2 sec.
Seal of Decay
Spell detailsStage One: Oppression
Aura of Oppression
Spell detailsIn Mythic difficulty, this aura persists but decreases in strength when the phase ends.
Annihilating Strike
Spell details
Searing Blaze
Spell details
Infernal Tempest
Spell details
Searing Blaze
Spell detailsAncient Enforcer
At 90% health, Tyrant Velhari calls forth an Ancient Enforcer to assist her in combat.
Thunderous Crash
Spell details
Enforcer's Onslaught
Spell detailsStage Two: Contempt
Aura of Contempt
Spell detailsIn Mythic difficulty, this aura persists but decreases in strength when the phase ends.
Tainted Shadows
Spell details
Corrupted Blast
Spell details
Font of Corruption
Spell detailsAncient Harbinger
At 60% health, Tyrant Velhari calls forth an Ancient Harbinger to assist her in combat.
Stage Three: Malice
Aura of Malice
Spell details
Bulwark of the Tyrant
Spell details
Despoiled Ground
Spell details
Gavel of the Tyrant
Spell detailsAncient Sovereign
At 30% health, Tyrant Velhari calls forth an Ancient Sovereign to assist her in combat.
Thunderous Crash
Spell details
Sovereign's Ward
Spell detailsLoot
26 drops · item level 44 to 45 · 12 slots (Back, Chest, Feet, Finger, Hands, Legs +6 more) · all Bind on Pickup
Mannoroth
Bloodthirsty and brutal, Mannoroth was Archimonde's most feared enforcer, until he was felled by a mighty blow from Grommash's blade. Even in death, his blood was used by Gul'dan to fuel a dark bargain with the Iron Horde and their allies. Gul'dan and his minions now seek to reanimate the shattered remains of Mannoroth, that he may continue to serve the Legion.
Abilities & Strategy
Overview
Players initially face a set of Fel Iron Summoners that call servants of the Legion into Draenor. After their defeat, Gul'dan resurrects Mannoroth. When Mannoroth reaches 65% and 30% health, Gul'dan overcharges the Fel Spires to further empower the pit lord. In Mythic difficulty, Gul'dan reclaims the Fel power from the Fel Iron Summoners to resurrect Mannoroth, keeping the Doom Lord's Fel Spire intact.
Damage Dealers
- Avoid triggering Mark of Doom while standing near your allies.
- Once Mannoroth is resurrected, group up for Mannoroth's Gaze.
- When Mannoroth is at full strength, avoid being pushed off by Shadowforce.
- After Gul'dan fully empowers Mannoroth, avoid damage from the Empowered Fel Hellstorm.
Healers
- Avoid triggering Mark of Doom while standing near your allies.
- Once Mannoroth is resurrected, group up for Mannoroth's Gaze and prepare to dispel it when appropriate.
- When Mannoroth is at full strength, heal allies being pushed off by Shadowforce.
- After Gul'dan fully empowers Mannoroth, avoid damage from the Empowered Fel Hellstorm.
Tanks
- During the initial phase, only Doom Lords need to be tanked.
- Once Mannoroth is resurrected be prepared forGlaive Combo.
- When Mannoroth is at full strength, avoid the Fel Hellstorm.
- After Gul'dan fully empowers Mannoroth, avoid damage from the Empowered Fel Hellstorm.
Stage One: The Legion's Might
Fel Iron Summoners leverage the power of the Fel Spires and unleash the Legion into this world. In Mythic difficulty, Gul'dan reclaims the Fel power from the Fel Iron Summoners to resurrect Mannoroth, keeping the Doom Lord's Fel Spire intact.
Curse of the Legion
Spell detailsDoom Lord
Doom Lords are created when the Curse of the Legion expires or is dispelled.
Fel Imp-losion
Spell detailsFel Imp
Fel Imps are created at the location of the Fel Imp-losion's impact.
Inferno
Spell detailsDread Infernal
Dread Infernals are created at the location of the Inferno's impact.
Stage Two: The Resurrection
Gul'dan harnesses the power of a Fel Spire to resurrect Mannoroth, destroying the Fel Spire and closing the portal to the Doom Lords.
Curse of the Legion
Spell detailsDoom Lord
Doom Lords are created when the Curse of the Legion expires or is dispelled.
Fel Imp-losion
Spell detailsFel Imp
Fel Imps are created at the location of the Fel Imp-losion's impact.
Inferno
Spell detailsDread Infernal
Dread Infernals are created at the location of the Inferno's impact.
Mannoroth
A weakened Mannoroth, resurrected by Gul'dan.
Glaive Combo
Spell details
Fel Hellstorm
Spell details
Mannoroth's Gaze
Spell details
Felseeker
Spell detailsStage Three: True Power
Gul'dan harnesses the power of a Fel Spire to return Mannoroth to his true form, destroying the Fel Spire and closing the portal to the Fel Imps.
Inferno
Spell detailsDread Infernal
Dread Infernals are created at the location of the Inferno's impact.
Fel Imp-losion
Spell detailsFel Imp
Fel Imps are created at the location of the Fel Imp-losion's impact.
Curse of the Legion
Spell detailsDoom Lord
Doom Lords are created when the Curse of the Legion expires or is dispelled.
Mannoroth
Mannoroth returned to his true form.
Shadowforce
Spell details
Glaive Combo
Spell details
Fel Hellstorm
Spell details
Mannoroth's Gaze
Spell details
Felseeker
Spell details
Wrath of Gul'dan
Spell details
Gripping Shadows
Spell detailsStage Four: EMPOWERMENT!
Gul'dan harnesses the power of a Fel Spire to Empower Mannoroth, destroying the Fel Spire and closing the portal to the Dread Infernals.
Fel Imp-losion
Spell detailsFel Imp
Fel Imps are created at the location of the Fel Imp-losion's impact.
Mannoroth
Mannoroth has been Empowered beyond comprehension!
Empowered Shadowforce
Spell details
Empowered Glaive Combo
Spell details
Empowered Fel Hellstorm
Spell details
Empowered Mannoroth's Gaze
Spell details
Empowered Felseeker
Spell details
Wrath of Gul'dan
Spell details
Gripping Shadows
Spell detailsLoot
38 drops · item level 44 to 45 · 15 slots (Back, Chest, Feet, Finger, Head, Held In Off-hand +9 more) · all Bind on Pickup
Kilrogg Deadeye
Kilrogg Deadeye, Warlord of the Bleeding Hollow, seized control of his clan after performing a ritual to learn of his death. With this knowledge, he led his clan fearlessly on countless campaigns, marching toward the glorious end he desires. Now, with demon blood coursing through his veins, Kilrogg awaits you in Hellfire Citadel, awaiting the moment of his death, or yours.
Abilities & Strategy
Overview
Kilrogg's Visions of Death transports players to the moment of their doom. The more demons a player kills during this phase, the greater stacks of Undying Resolve they receive. Failure to send anyone to this phase results in heavy raid damage. As the fight progresses, Kilrogg calls for his clansmen to drink the fel blood within the chamber. If these Salivating Bloodthirsters reach the blood, they transform into Hulking Terrors.
Damage Dealers
- Blood Globules that reach Kilrogg Deadeye damage the raid.
- Fel Blood Globules that reach Kilrogg damage the raid and heal Kilrogg.
- Enter Visions of Death and kill demons to gain stacks of Undying Resolve.
- Kill Salivating Bloodthirsters before they reach the blood pool.
- Interrupt the Hulking Terror's Rending Howl.
Healers
- Heal players affected by Heart Seeker to keep them alive.
- Death Throes pulses damage to the raid.
- Enter Visions of Death and heal allies. Each demon killed grants stacks of Undying Salvation.
Tanks
- Prevent Hulking Terrors from dying next to allies.
- Take turns tanking Hulking Terrors to control your level of Fel Corruption and avoid losing control to Demonic Possession.
- Use Active Mitigation defensive abilities to counter Shred or else suffer from Shredded Armor.
Kilrogg Deadeye
Fel Corruption
Throughout the fight, Fel Corruption is inflicted onto the raid. As Fel Corruption increases on a target, it inflicts increasing damage over time. At 100 Fel Corruption, the target is dominated by the Burning Legion.
Demonic Possession
Spell details
Shred Armor
Spell details
Heart Seeker
Spell detailsIn Mythic difficulty, as the fight progresses Kilrogg picks multiple targets for Heart Seeker. Also, the Heart Seeker debuff will last the duration of the encounter.
Blood Splatter
Spell detailsBlood Globule
Summoned next to a player affected by Heart Seeker. Immediately begins making its way towards Kilrogg.
Fel Blood Globule
Summoned next to a player affected by Heart Seeker who is covered in Fel Blood. Immediately begins making its way towards Kilrogg.
Death Throes
Spell detailsIn Mythic difficulty, Death Throes inflicts Fel Corruption onto the raid.
Death's Door
Spell details
Vision of Death
Spell detailsSalivating Bloodthirster
Immediately starts running for the blood pool when summoned.
Hulking Terror
Salivating Bloodthirsters transform into these terrors if they reach the blood pool.
Savage Strikes
Spell details
Fel Claws
Spell details
Rending Howl
Spell details
Fel Rupture
Spell detailsIn Mythic difficulty, Fel Rupture leaves behind a Fel Puddle. Fel Puddles that have not been removed summon Fel Blood Globules during Death Throes.
Fel Puddle
Spell detailsHellblaze Imp
The footsoldier of the Burning Legion, encountered during Visions of Death.
Fel Blaze
Spell detailsHellblaze Fiend
The brute of the Burning Legion, encountered during Visions of Death.
Fel Flames
Spell detailsHellblaze Mistress
The elite of the Burning Legion, encountered during Visions of Death.
Cinder Breath
Spell detailsLoot
33 drops · item level 1 to 45 · 13 slots (Back, Chest, Feet, Finger, Hands, Head +7 more) · all Bind on Pickup
Iron Reaver
The schematics for the Iron Reaver were found in the workshop of Blackfuse himself after the fall of Orgrimmar, drawing inspiration from the mighty constructs of the Legion and designed to be the nefarious goblin's masterwork. The project was completed after his death, and represents the pinnacle of the Iron Horde's military might.
Abilities & Strategy
Overview
Before reaching full power, the Iron Reaver fights enemies on the ground, leveraging her size and technological superiority against opponents. Upon reaching full power, the Iron Reaver takes to the skies. While flying, the Reaver takes 95% reduced damage and has access to an arsenal of new devastating abilities.
Tanks
- When the Iron Reaver marks you for Artillery, move away from other raid members before the Reaver finishes locking on.
Healers
- Pounding inflicts high raid-wide damage.
- Spread out to reduce the chance that Unstable Orb damages multiple allies.
Damage Dealers
- Spread out to reduce the chance that Unstable Orb damages multiple allies.
- When the Iron Reaver marks you for Artillery, move away from other raid members before the Reaver finishes locking on.
Ground Operation
Before reaching full power, the Iron Reaver fights enemies on the ground, leveraging her size and technological superiority against opponents.
Immolation
Spell details
Artillery
Spell details
Unstable Orb
Spell details
Barrage
Spell details
Pounding
Spell details
Blitz
Spell details
Firebomb
Spell details
Volatile Firebomb
Spell detailsAir Operation
Upon reaching full power, the Iron Reaver takes to the skies. While flying, the Reaver takes 95% reduced damage and has access to an arsenal of new devastating abilities.
Immolation
Spell details
Artillery
Spell details
Firebomb
Spell details
Volatile Firebomb
Spell details
Quick-Fuse Firebomb
Spell details
Burning Firebomb
Spell details
Reactive Firebomb
Spell details
Reinforced Firebomb
Spell details
Fuel Streak
Spell details
Flash Fire
Spell details
Falling Slam
Spell details
Energized Fist
Spell detailsLoot
29 drops · item level 44 to 45 · 13 slots (Back, Chest, Feet, Finger, Hands, Legs +7 more) · all Bind on Pickup
Hellfire Assault
With the aid of the mercenary Blackfuse company, the Iron Horde constructed devastating siege machinery in the shadow of Hellfire Citadel, to be used in the eventual assault upon Azeroth's capitals. With the tanks now retrofitted to use fel energy, Siegemaster Mar'tak awaits Gul'dan's command to begin the assault.
Abilities & Strategy
Overview
Players attempt to turn the massive Hellfire Cannons in the Citadel's courtyard against the mighty gate of the Citadel, while fending off Siegemaster Mar'tak and her militarized force. Throughout the encounter, waves of enemies rush at the players, periodically accompanied by huge siege weapons that seek to destroy the Cannons and the players defending them. Destroying these siege weapons allows players to salvage Felfire Munitions, which may be brought to the Hellfire Cannon, allowing it to continuously fire Hellfire Rounds at the Reinforced Hellfire Door. Once players successfully breach the Reinforced Hellfire Door, Siegemaster Mar'tak's forces retreat into the Citadel.
Damage Dealers
- Quickly defeat Gorebound Felcasters after they use Metamorphosis to become a Gorebound Terror.
- Defeat Fel-Infused Siege Weapons to keep the Hellfire Cannons alive.
Healers
- Felfire Volley inflicts high raid-wide damage after Metamorphosis.
Tanks
- Be ready to grab the attention of any Hellfire Reinforcements.
- Slam stacks increase Physical damage taken, so be wary when tanking multiple enemies and a Hulking Berserker.
Hellfire Cannon
Upon starting the encounter, players commandeer both Hellfire Cannons. Siegemaster Mar'tak's forces continually pour forth from Hellfire Citadel to prevent players from capitalizing on possession of these cannons. Based on available Felfire Munition reserves, the Hellfire Cannon will continuously fire at the Reinforced Hellfire Door.
Felfire Munitions
Felfire-Imbued Siege Vehicles carry Felfire Munitions into battle. Upon death, the Felfire Munitions drop to the ground, allowing a player to pick it up. The Felfire Munitions despawn if not picked up within 10 min. Upon being picked up, a player gains Haste, increasing movement speed for 9 sec.
Siegemaster Mar'tak
Hellfire Reinforcements
Iron Dragoon
This hardened melee enemy wields a sharpened polearm and is at the beck and call of Siegemaster Mar'tak.
Hulking Berserker
Slam
Spell details
Cower!
Spell detailsGorebound Felcaster
Contracted Engineer
Grand Corruptor U'rogg
Grute
Felfire-Imbued Siege Vehicles
Felfire Crusher
Bore
Spell details
Burn
Spell detailsFelfire Flamebelcher
Belch Flame
Spell detailsFelfire Artillery
Artillery Blast
Spell detailsFelfire Demolisher
Siege Nova
Spell detailsFelfire Transporter
Call to Arms!
Spell detailsLoot
32 drops · item level 44 to 45 · 15 slots (Back, Chest, Feet, Finger, Hands, Head +9 more) · all Bind on Pickup
Socrethar the Eternal
The greatest warriors of the draenei have their souls imbued into gleaming constructs, serving as eternal Vigilants in defense of their people. Originally a member of the Council of Exarchs before his descent into darkness, Socrethar has perverted this holiest of rituals, and used a warped fel construct to preserve his soul after his defeat in Talador.
Abilities & Strategy
Overview
Socrethar begins the encounter occupying the Soulbound Construct. When players deplete the Soulbound Construct's health, Socrethar's spirit will be ejected from the construct, and a player can take control of it. The Sargerei then stream into the chamber, and together with Socrethar attempt to regain control of the Construct. When the Construct's health is depleted when controlled by a player, they are ejected and Socrethar regains control, beginning the cycle again. Players must destroy Socrethar's soul to complete the encounter.
Damage Dealers
- Raid members must take turns absorbing Shattered Defenses to keep the tanks from suffering fatal damage.
- Interrupt Exert Dominance to prolong the period of time that your tank is able to control the Construct.
- Do not let Haunting Souls reach their targets.
Healers
- Raid members must take turns absorbing Shattered Defenses to keep the tanks from suffering fatal damage.
- Apocalypse deals heavy damage to the raid.
- Run away from Haunting Souls who are fixated on you.
Tanks
- Alternate who is tanking the Soulbound Construct to prevent Shattered Defenses from stacking too high.
- One tank should take control of the Construct when Socrethar is ejected.
- When controlling the construct, avoid Soul Dispersion by staying away from Haunting Souls.
Soulbound Construct
Reverberating Blow
Spell detailsOn Mythic Difficulty, inflicts 6 stacks of Shattered Defenses.
Shattered Defenses
Spell details
Fel Prison
Spell details
Volatile Fel Orb
Spell details
Felblaze Charge
Spell details
Apocalyptic Felburst
Spell details
Overwhelming Power
Spell details
Incomplete Binding
Spell detailsVoracious Soulstalker
The results of Sagerei's demon-twisted experiments on souls, Voracious Soulstalkers periodically join the battle.
Eternal Hunger
Spell details
Devour
Spell details
Blooded Tracker
Spell details
Soul Regeneration
Spell details
Socrethar's Contingency
Spell detailsSocrethar and the Sargerei
Once Socrethar is ejected from the construct, players can take control of it. The Sargerei join the battle in attempt to wrest control of the Construct back from the raid.
Socrethar
Exert Dominance
Spell details
Apocalypse
Spell detailsSargerei Dominator
Fel Barrier
Spell details
Gift of the Man'ari
Spell detailsSargerei Shadowcaller
Shadow Word: Agony
Spell details
Shadow Bolt Volley
Spell detailsHaunting Soul
Loot
39 drops · item level 44 to 45 · 13 slots (Back, Chest, Finger, Hands, Head, Neck +7 more) · all Bind on Pickup
Hellfire High Council
Thousands of Iron Horde orcs accepted the blood of Mannoroth, but few grew as powerful as these three champions. Dia Darkwhisper, master of Void magic and an outcast of the Shadowmoon, rose quickly to power as the left hand of Gul'dan. Gurtogg, with his insatiable hunger for blood, emerged the victor in hundreds of trials by combat. He has met his match only once, fighting Blademaster Jubei'thos to a draw. Tainted with fel sickness, they serve Gul'dan as both Highguard and Council of War.
Abilities & Strategy
Overview
Each member of the council has a special attack that they will only use below 30% health. These effects will persist until the end of the encounter.
Tanks
- When Dia Darkwhisper uses Nightmare Visage, use defensive abilities to reduce the damage you take.
- Keep Dia Darkwhisper away from her allies, else they will gain the effects of Void Haze.
- Move away from the impact point of Gurtogg Bloodboil's Demolishing Leap to minimize damage taken.
Healers
- Dispel Dia Darkwhisper's Mark of the Necromancer before its damage becomes lethal, but do not dispel prematurely as doing so causes the effect transfers to 2 additional targets when dispelled.
- Use defensive abilities to maximize your chance of survival if Gurtogg Bloodboil targets you with his Fel Rage.
- Move away from the impact point of Gurtogg Bloodboil's Demolishing Leap to minimize damage taken.
Damage Dealers
- If you are afflicted with Mark of the Necromancer when Dia Darkwhisper casts Reap, the ground beneath your position will burn for the remainder of the encounter, so position yourself carefully.
- Use defensive abilities to maximize your chance of survival if Gurtogg Bloodboil targets you with his Fel Rage.
- Move away from the impact point of Gurtogg Bloodboil's Demolishing Leap to minimize damage taken.
Blademaster Jubei'thos
Fel Blade
Spell details
Felstorm
Spell details
Windwalk
Spell details
Mirror Images
Spell detailsHis Final Hour
Upon reaching 30% health remaining, Jubei'thos will begin to cast Wicked Strike. After his death the images of Jubei'thos will continue to haunt players, striking them from the shadows.
Wicked Strike
Spell detailsDia Darkwhisper
Void Bolt
Spell details
Void Haze
Spell details
Nightmare Visage
Spell details
Mark of the Necromancer
Spell detailsIn Mythic difficulty, Mark of the Necromancer bounces to 3 targets, instead of 2.
Reap
Spell details
Burden of the Necromancer
Spell details
Wailing Horror
Spell detailsHer Final Hour
Upon reaching 30% health remaining, Dia Darkwhisper is overcome by darkness, applying Mark of the Necromancer to half of all remaining foes. In her madness, she will no longer use Reap.
Gurtogg Bloodboil
Bloodboil
Spell details
Acidic Wound
Spell details
Fel Rage
Spell details
Fury
Spell details
Demolishing Leap
Spell detailsHis Final Hour
Upon reaching 30% health remaining, Gurtogg begins to cast Tainted Blood until he is defeated.
Tainted Blood
Spell detailsLoot
32 drops · item level 44 to 45 · 13 slots (Back, Feet, Finger, Hands, Head, Legs +7 more) · all Bind on Pickup
Shadow-Lord Iskar
After Iskar's efforts to resurrect Terokk and return to power ended in frustration, he was approached by Gul'dan with an offer and a promise to break the ancient curse of Sethe. No longer flightless, elevated from the shadows yet still a master of illusion and deception, Iskar's hour of vengeance is at hand.
Abilities & Strategy
Overview
Shadow-Lord Iskar weaves illusions that deceive the raid, but the nearby Eye of Anzu provides the key to seeing through the twisted arakkoa's deception. Players may pass the Eye around among raid members to counter specific attacks of Iskar and his minions. Periodically, Iskar takes to the skies and channels powerful beams of fel energy, as his minions swoop down to attack on the ground.
Damage Dealers
- Pass the Eye of Anzu to players affected by Phantasmal Winds or Phantasmal Wounds.
- Move away from other players if targeted by Fel Chakram.
- Hold the Eye of Anzu to be able to interrupt Shadowfel Warden's Fel Conduit.
Healers
- Pass the Eye of Anzu to players affected by Phantasmal Winds.
- Focus healing on allies affected by Phantasmal Wounds or pass the Eye of Anzu to them.
- Move away from other players if targeted by Fel Chakram.
- Hold the Eye of Anzu to be able to dispel the Fel Bomb during Phantasmal Obliteration.
Tanks
- Pass the Eye of Anzu to players affected by Phantasmal Winds or Phantasmal Wounds.
- Move away from other players if targeted by Fel Chakram.
- Use a defensive cooldown or be in possession of the Eye of Anzu to survive Phantasmal Corruption.
Eye of Anzu
Spell details
Uncontrolled Radiance
Spell details
Radiance of Anzu
Spell detailsShadow-Lord Iskar
Focused Blast
Spell details
Phantasmal Winds
Spell details
Fel Chakram
Spell details
Phantasmal Wounds
Spell details
Fel Incineration
Spell details
Shadow Riposte
Spell detailsPhantasmal Radiance
Chains of Despair
Spell details
Dark Bindings
Spell detailsFel Raven
Phantasmal Corruption
Spell detailsShadowfel Warden
Fel Conduit
Spell details
Fel Chain Lightning
Spell detailsCorrupted Priest of Terokk
Phantasmal Obliteration
Spell details
Phantasmal Fel Bomb
Spell details
Fel Bomb
Spell detailsIllusionary Outcast
Loot
31 drops · item level 1 to 45 · 13 slots (Back, Chest, Feet, Finger, Hands, Head +7 more) · 1 tradeable
Archimonde
One of the original eredar who betrayed the draenei of Argus to take his place as the sinister hand of the dark titan Sargeras, Archimonde the Defiler commands the military might of the Burning Legion. He arrives in Draenor, reaching across space and time, to ensure that the invasion of Azeroth proceeds as planned, and that Gul'dan does not fail his Legion masters.
Abilities & Strategy
Overview
Archimonde assaults players with the might of the Burning Legion, gaining new abilities each time his health is reduced by 15%, eventually summoning Rain of Chaos to destroy Draenor. When a player is launched into the air by Shadowfel Burst, their allies must catch them to avoid fatal damage. As Archimonde Desecrates the land, players must protect themselves with the Light of the Naaru. When Archimonde reaches 40% health remaining, he begins to cast Nether Banish, sending players to the Twisting Nether.
Damage Dealers
- Destroy Doomfire Spirits quickly before they create too much Doomfire.
- Wrought Chaos inflicts heavy damage if aimed towards other players.
- Shackled Torment inflicts lethal raidwide damage if mutliple shackles are broken at once.
- Infernal Doombringers will begin to cast Hellfire if not killed quickly.
Healers
- Desecrate inflicts increasing raidwide damage to players without Light of the Naaru.
- Shadow Blast significantly increases Shadow damage taken by Death Brand.
- Shackled Torment inflicts heavy raidwide damage each time it is broken.
Tanks
- Death Brand inflicts massive initial damage and periodic damage until Hellfire Deathcallers are killed.
- Nether Banish sends tanks to the Twisting Nether along with any other players within 10 yards.
Stage One: The Defiler
Doomfire
Spell detailsIn Mythic difficulty, Doomfire is consumed when a player comes into contact with it. This effect stacks up to 15 times. When the Doomfire debuff expires, a new patch of Doomfire is created at that player's location.
Allure of Flames
Spell detailsIn Mythic difficulty, Allure of Flames inflicts Fire damage to all players for each Doomfire that is moved.
Shadowfel Burst
Spell detailsIn Mythic difficulty, Shadowfel Burst targets 3 players.
Death Brand
Spell detailsHellfire Deathcaller
Demonic Art: Desecration
When Archimonde reaches 85% health remaining, he summons corruption that erupts from the ground.
Desecrate
Spell detailsYrel
Stage Two: Hand of the Legion
When Archimonde reaches 70% health remaining, he calls on new powers to destroy his enemies.
Shackled Torment
Spell detailsIn Mythic difficulty, the range of Unleashed Torment is limited to.
Unleashed Torment
Spell detailsIn Mythic difficulty, the range of Unleashed Torment is limited to.
Wrought Chaos
Spell detailsIn Mythic difficulty, all players become the target of either Wrought Chaos or Focused Chaos when Archimonde casts Wrought Chaos.
Allure of Flames
Spell detailsIn Mythic difficulty, Allure of Flames inflicts Fire damage to all players for each Doomfire that is moved.
Death Brand
Spell detailsHellfire Deathcaller
Demonic Art: Vanguard of the Legion
When Archimonde reaches 55% health remaining, he summons the vanguard of the Burning Legion.
Felborne Overfiend
Dreadstalker
Stage Three: The Twisting Nether
When Archimonde reaches 40% health remaining, he calls on the Twisting Nether to destroy his enemies. When Archimonde reaches 40% health remaining, he transcends. All of his enemies are drawn helplessly into the Twisting Nether, an endless, chaotic space from which few have ever returned...
Demonic Feedback
Spell details
Shackled Torment
Spell detailsIn Mythic difficulty, the range of Unleashed Torment is limited to.
Unleashed Torment
Spell detailsIn Mythic difficulty, the range of Unleashed Torment is limited to.
Wrought Chaos
Spell detailsIn Mythic difficulty, all players become the target of either Wrought Chaos or Focused Chaos when Archimonde casts Wrought Chaos.
Nether Banish
Spell detailsLiving Shadow
Living Shadow periodically spawn from the Nether Portal and attack players. Each time a Living Shadow spawns from a portal, the rate at which they spawn is increased.
The Nether
Demonic Art: Rain of Chaos
When Archimonde reaches 25% health remaining, he summons a massive meteor to destroy Draenor.
Rain of Chaos
Spell detailsLoot
42 drops · item level 30 to 45 · 12 slots (Back, Chest, Feet, Hands, Head, Legs +6 more) · all Bind on Pickup
Xhul'horac
Summoned by Gul'dan from the depths of the Twisting Nether, Xhul'horac is one of most powerful of the Void Revenants - a race of parasitic void-beings that tear holes through the planes of reality, consuming and absorbing the energies and beings within. Gul'dan has twisted Xhul'horac, feeding him overwhelming Fel energy, and using his powers to tear open the portals through which he plans to rally the forces of the Burning Legion.
Abilities & Strategy
Overview
Two portals dominate Xhul'horac's room: one powered by void, and one by the Legion's fel magic. Xhul'horac activates the Fel portal first, granting him fel abilities and summoning first Imps and then Vanguard Akkelion. When Akkelion dies, Xhul'horac activates the void portal, granting him void abilities and summoning Unstable Voidfiends and then Omnus. Once Omnus is defeated, Xhul'horac gains the energy of both fel and void, rapidly switching between elements. Once he reaches 20% health, he completely absorbs the power of both portals and must be quickly defeated.
Damage Dealers
- Interrupt or intercept Fel Orb when you are not Voidtouched to avoid spreading Chaotic Felblaze.
- When affected by Chains of Fel, move away from other chained players.
- Close Black Hole by moving into its center, alongside other players to split the damage from Singularity.
Healers
- When affected by Chains of Fel, move away from other chained players.
- Close Black Hole by moving into its center, alongside other players to split the damage from Singularity.
- Overwhelming Chaos will inflict heavy damage to the raid.
Tanks
- When Xhul'horac gains Shadowfel Phasing, alternate which tank is hit by Void Strike and Fel Strike to avoid Shadowfel Annihilation.
- Withering Gaze and Felblaze Flurry deal increasing damage each time they hit, and will drastically increase the damage of Void Strike and Fel Strike.
- Falling off of Xhul'horac's platform is deadly! Beware the knockback from Void Strike and Fel Strike.
Unleashed Energies
Throughout the encounter, Xhul'horac focuses the wild energy of fel and void in his summoning chamber, letting them smolder out of control - and mixing them with deadly results.
Feltouched
Spell details
Voidtouched
Spell details
Chaotic Felblaze
Spell details
Felsinged
Spell details
Creeping Void
Spell details
Wasting Void
Spell details
Shadowfel Annihilation
Spell detailsStage One: The Legion's Flame
Xhul'horac, tainted with Fel energy, summons forth servants of the Legion and attacks with Fel magic.
Fel Strike
Spell details
Fel Surge
Spell detailsVanguard Akkelion
Felblaze Flurry
Spell details
Chains of Fel
Spell detailsWild Pyromaniac
Fel Orb
Spell detailsStage Two: Grasp of the Void
Xhul'horac opens the Void portal, summoning forth fellow Void creatures and drawing strength from the power of the Void.
Void Strike
Spell details
Void Surge
Spell detailsOmnus
Withering Gaze
Spell details
Black Hole
Spell detailsUnstable Voidfiend
Volatile Voidstep
Spell detailsOn Mythic Difficulty, each cast of Volatile Voidstep will reduce the cast time of subsequent casts.
Stage Three: The Shadowfel Amalgamation
Overwhelmed by channeling a combination of Void and Fel energies, Xhul'horac's form begins rapidly shifting between one dominated by Fel and Void magic.
Shadowfel Phasing
Spell details
Empowered Chains of Fel
Spell details
Fel Snapback
Spell details
Empowered Black Hole
Spell details
Empowered Singularity
Spell details
Fel Strike
Spell details
Fel Surge
Spell details
Void Strike
Spell details
Void Surge
Spell detailsStage Four: Tearing Apart
Xhul'horac completely absorbs the energy of both the Void and Fel portals, preventing any new creatures from coming through them, and rapidly destabilizing.
Overwhelming Chaos
Spell detailsLoot
33 drops · item level 44 to 45 · 12 slots (Back, Feet, Finger, Head, Legs, Neck +6 more) · all Bind on Pickup
Collectibles from Hellfire Citadel
2 collectibles whose in-game collection entry names Hellfire Citadel as a source.
Mounts (1)
Battle pets (1)
Quests
9 quests Blizzard’s quest data files under Hellfire Citadel, all for level 40:
- Reward:67 gold92 silver
- Reward:67 gold92 silver
- Reward:67 gold92 silver
- Reward:500 reputation with Cenarion Circle
- Reward:67 gold92 silver
- Reward:67 gold92 silver
- Reward:33 gold96 silver
- Reward:33 gold96 silver
Achievements
20 achievements tied to Hellfire Citadel, worth 170 achievement points in total.
HellbreachDefeat the following bosses at the entrance to Hellfire Citadel:10
Halls of BloodDefeat the following bosses in the depths of Hellfire Citadel:10
Bastion of ShadowsDefeat the following bosses in the upper reaches of Hellfire Citadel:10
Destructor's RiseDefeat the following bosses in the upper reaches of Hellfire Citadel:10
The Black GateDefeat Archimonde in Hellfire Citadel.10
Time is a Flat CircleDefeat Archimonde on Normal difficulty or higher, before the release of patch 7.0.
"Everything we have ever done or will do, we are going to do over and over and over again."Garrison Monument Reward: The King in Green
Ahead of the Curve: The Black GateDefeat Archimonde on Heroic difficulty or higher, before the release of patch 7.0.
Cutting Edge: The Black GateDefeat Archimonde on Mythic difficulty, before the release of patch 7.0.
Nearly IndestructibleComplete the Hellfire Assault encounter in Hellfire Citadel while keeping the Hellfire Cannons above 90% health on Normal difficulty or higher.10
Turning the TideKill 10 Hellfire Guardians, then defeat the Iron Reaver in Hellfire Citadel on Normal difficulty or higher.10
Waves Came Crashing Down All AroundDefeat Kormrok in Hellfire Citadel without taking damage from any of the waves on Normal difficulty or higher.10
A Race Against SlimeDefeat Kilrogg Deadeye in Hellfire Citadel with Ariok surviving the encounter on Normal difficulty or higher.Follower: Ariok10
Get In My Belly!Defeat Gorefiend after killing the Soul of the Crone in Hellfire Citadel on Normal difficulty or higher.10
Pro TossDefeat Shadow-Lord Iskar in Hellfire Citadel without anyone holding the Eye of Anzu for more than 5 seconds in a row, on Normal difficulty or higher.10
I'm a Soul ManDefeat Socrethar the Eternal in Hellfire Citadel after killing 20 Haunting Souls within 10 seconds on Normal difficulty or higher.10
This Land Was Green and Good Until...Defeat Fel Lord Zakuun in Hellfire Citadel without absorbing any Rumbling Fissures on Normal difficulty or higher.10
You Gotta Keep 'em SeparatedDefeat Xhul'horac in Hellfire Citadel without triggering any Shadowfel Annihilations on Normal difficulty or higher.10
Non-Lethal EnforcerDefeat Tyrant Velhari in Hellfire Citadel without killing the Ancient Enforcer on Normal difficulty or higher.10
Bad Manner(oth)Kill a Doom Lord using Empowered Felseeker, then defeat Mannoroth in Hellfire Citadel on Normal difficulty or higher.10
Echoes of DoomfireDefeat Archimonde in Hellfire Citadel with Doomfire still active on Normal difficulty or higher.10
More Warlords of Draenor Raids
Other raids from the same expansion.